Comments (7)
Hello! Although there isn't an issue for it yet, this has already been fixed. The fix should be in 4.9.1 patch 2. See Fixed AI exploration #10586 for more details.
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already been fixed
OP seems to report manual multi-turn moves are affected too - that fix won't cover that, or does it? Or is that part a misunderstanding? (Won't try to repro, I don't do 'Ludum Tribu'.)
from unciv.
What do you mean by manual? Clicking the automate button?
If so, this is a part of the fix since they use the same code.
from unciv.
This results from the previous player having "move on turn end" and this player having "move on turn Start", known bug, I know we have an issue open for it, but we don't have a good solution
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The question is, how to indicate to the next multiplayer player that the "beginning of turn" actions have not yet been taken, we could do it with a bool now that I think of it but this will require some thought
from unciv.
previous player having "move on turn end" and this player having "move on turn Start"
Ooooh, sounds obvious in hindsight. So, in MP ignore the player's setting, on game creation (backhogwarts compat would set it on first load with updated client) ... shut up. As I was saying, on game creation, copy the creator's setting into the GameInfo and use that henceforth... Maybe even on Options Popup while such a game is running...
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What do you mean by manual
Click unit with 2MP, r-click Tile 12MP away. Multi-turn move. No automation. OP said "unit moves to destination also dont do anything" (without supplying any proof). My hunch is - nope that works. But then what could those words mean other than chaff?
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Related Issues (20)
- Game crashed: java.lang.Exception: Can't reach this tile! HOT 5
- Feature request: cancel "swap unit" display HOT 2
- Game crash HOT 2
- Adding unit conditionals to tile damage unit causes it to stop working entirely HOT 6
- java.lang.Exception: Can't reach this tile - SOLVED 4.10.6 HOT 2
- Crash Upon "Next Turn" Process HOT 3
- Bug reoccured HOT 1
- App Crash when i presa next round HOT 1
- Clicking on the notifications on the right doesn't move map on the affected tile HOT 2
- 4.10.6 Windows JNI error while opening jar HOT 25
- Ошибка HOT 1
- Korea's science boost acting in cities besides capital
- Automated Workers replacing Great Improvements HOT 11
- Post game victory war politics don't follow HOT 14
- UnCiv does not generate translation files for difficulties HOT 3
- Unable to purchase tile within city range HOT 7
- Null pointer in automateWorkerAction upon clicking next turn HOT 2
- The game crashes and generates a report saying "Can't reach this tile" HOT 1
- UnCiv freezes after liberation of worker barbarians on foreign land without open borders HOT 10
- RFC - Smaller bundled JRE HOT 3
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