Comments (5)
This has become the most important issue right now. Figure out what states to implement and connect them accordingly.
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Momentarily on hold while we complete the clustering part of the system. To be picked up again as soon as we have a transversally functioning platform.
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The automaton works like this: we start at initial
, move to start
to create starting platform, and finally to flat
for some buffer. Then we reach hub
. hub
redirects to all the other parts, according to the probabilities. We have coins
, blocks
, gaps
, cannons
, pipes
and enemies
. (We are missing hillsteps and background hills).
pipe
can lead to pipepiranha
. coins
, blocks
, flat
and enemies
can loop over themselves.
enemies
is still in an early stage. It will comprise several more states, per its possible combination with blocks, double blocks, coins and all the available types of enemies.
from mariolevels.
We consider it designed enough for the paper. Moving it to thesis, since it may also be affected by issue #38, on evolving the transitions (but we'd need nice starting points) and issue #39, on evolving the automata themselves.
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Closing it since too many things have changed since its inception (we have several automata, for starters).
from mariolevels.
Related Issues (20)
- Design a explorer schematic
- Hardcoded paths HOT 1
- Verify terminology HOT 2
- Filter parameters when generating data.arff
- Parametrize Graphs2D / Graphs3D
- Interpret clustering graphs HOT 10
- Think a list of chunks HOT 1
- Create report skeleton HOT 2
- Research grammar building from traces HOT 1
- Potentially mix levels from evaluation scores HOT 1
- Find a way to identify what fields were most useful HOT 1
- Identify the four different clusters HOT 2
- Doublecheck outlier filtering HOT 3
- Write clustering section
- Write building section
- Write global derivation section
- Refactor Genes into Chunks
- Write abstract and keywords
- Write dedicatory and acknowledgements
- Consult reports provided by Bertha HOT 1
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