Comments (6)
According to rubenschwarzwald:
[...]
If you start a new game you get the Star Wars Scroll text, which is fine and has headtracking, then after a short in-game rendered sequence in the shuttle there is another cutscene of the shuttle going down and that cutscene for some reason has no head tracking. At least it didn't in the one time I tried it.
[...]
from jediacademylinux.
Some cut scenes are prerendered; is it those that don't have head
tracking? That would make sense, since they're just video files...
On Jan 12, 2016 8:07 PM, "xLAva" [email protected] wrote:
According to rubenschwarzwald:
[...]
If you start a new game you get the Star Wars Scroll text, which is fine
and has headtracking, then after a short in-game rendered sequence in the
shuttle there is another cutscene of the shuttle going down and that
cutscene for some reason has no head tracking. At least it didn't in the
one time I tried it.
[...]—
Reply to this email directly or view it on GitHub
#15 (comment)
.
from jediacademylinux.
With the new OculusSDK 0.8 the Videos should be rendered on a quad placed in worldspace, so it should not be pinned to your head anymore.
And there is a bug that some videos are still pinned and some are handled correctly.
from jediacademylinux.
I build the game with 2 different scaling factors:
- 1.5
- 2.0
Please test it out. Thx!
jahmd-scalefactor-1.5.zip
jahmd-scalefactor-2.0.zip
from jediacademylinux.
Just tested them and cut-scenes(at least the ones during the intro, don't know if there are any others) all work fine now!
from jediacademylinux.
Nice. I will make a new build this weekend.
from jediacademylinux.
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from jediacademylinux.