Comments (2)
In particular it appears the the crashed is caused on what is currently line 99 of ROKServerLobby.js which reads:
target_socket.emit("update_lobby", send_object);
target_socket is "undefined".
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I've added more checks to make sure the socket exists before trying to emit to it.
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Related Issues (20)
- Disable buttons after they're clicked HOT 1
- Monsters are placed in incorrect slots when reloading after a monster is killed
- Improve lobby user list UX HOT 1
- Finish monster attribute modifier functions HOT 1
- Dev client adds extra monster rows HOT 1
- "initial load roll number is wrong" HOT 3
- Notify users about card effects HOT 1
- Notify users about cards being bought HOT 1
- Allow users to select their username HOT 1
- "Finish" graphics design and implementation HOT 1
- Dead monsters keep taking damage HOT 1
- Pressing L in the lobby crashes the server HOT 1
- Players leaving a game in progress leave the game in limbo HOT 1
- Lobby messages are not displayed HOT 1
- Check for win after resolving rolls HOT 1
- Keyboard shortcuts: Double events HOT 1
- Discard cards are not discarded
- Buying cards fixes
- Clean up game log HOT 1
- Wings can only be used once HOT 1
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