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q3dpostproc's Introduction

Testbed for offscreen rendering and compositing with Qt3D.

Demos how a UI-oriented scenegraph with the two typical passes (first an opaque pass with depth test, then an optional back-to-front, blend-enabled, no-depth transparent pass) could be implemented inside the offscreen layers.

Additionally, it demonstrates doing a depth pre-pass to help early Z for opaque objects.

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