Comments (6)
it already is behind the original asset, 1010345 is line 362xxx (whatever) and I am adding it behind 1010347 which is line 363xxx.
from anno1800-mod-loader.
I did use base asset GUID in the ai shipyard mod and it worked fine tho. You need to make sure that the asset you want to add is added BEHIND the original asset into the assets.xml otherwise it won’t work or crash. Pleased check if that fixes your issue :)
from anno1800-mod-loader.
Well that doesn’t sound right, does it?😁
Maybe it’s a bug after all but I don’t think it’s a mod loader problem. Because the mod loader just adds it where you say to add it. Hmm I‘ll take a look tomorrow 😅
from anno1800-mod-loader.
If you guys are not getting anywhere I can take a look if you provide code to reproduce, but I am pretty sure that it should just work
from anno1800-mod-loader.
sent you a testmod on discord
from anno1800-mod-loader.
BaseAsset has to be in front of the ChildAsset.
from anno1800-mod-loader.
Related Issues (20)
- Mod Loader incompatible HOT 1
- Etwas verzweifelt HOT 1
- When is the ModLoader update due? HOT 1
- mods don't work HOT 2
- [Feature] xmltest give warning about wrong order with "merge"
- ModLoader problem
- Failed to create a manager. Error 1103 HOT 3
- is there going to be an update for the latest game version HOT 10
- nvlddmkm.sys blue screen issue when I update AMM release 0.9.4
- Update 17
- GU17 release and ModLoader version 0.9.4 not compatible HOT 49
- > I play on Ubisoft connect, deleted dll, verified files. After that game is back to vanilla, mods is not working. Needs update. HOT 11
- Update needed HOT 17
- Anno 1800 Update 17 - Need update for modloader HOT 1
- anno1800-mod-loader HOT 2
- Integrierter ModLoader - ModOp Type = "merge" wird ignoriert HOT 2
- I believe That Ubisoft is not a very nice company HOT 2
- modloader NO LONGER Needed - Read Notes HOT 2
- .
- problem with anno 1800 v9.2 HOT 1
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