Comments (3)
Can we get a bit more background what this should do and why it's needed?
from anno1800-mod-loader.
for example yesterday I tried to replace the entire group of fertilitysets and ended up having to replace the entire group in which they were on my own.
So the group was like
<Group>
<Assets>
<Asset>
....
</Assets>
</Group>
and I had to replace every single asset individually or delete it. Would have been way easier if I just could replace the entire group by my own using a modop.
This only needs to work with assets.xml. To select which group you want to replace one might just link the guid of the first asset in the group.
from anno1800-mod-loader.
Already possible with the correct XPath. There is no need to add something specific for that.
something like
<ModOp Type="replace" GUID="1234567" Path="../">
_stuff_
</ModOp>
/AssetList/Groups/Group/[Assets/Asset/GUID='1234567']
or //Group/[Assets/Asset/GUID='1234567']
should do the trick.
from anno1800-mod-loader.
Related Issues (20)
- Mod Loader incompatible HOT 1
- Etwas verzweifelt HOT 1
- When is the ModLoader update due? HOT 1
- mods don't work HOT 2
- [Feature] xmltest give warning about wrong order with "merge"
- ModLoader problem
- Failed to create a manager. Error 1103 HOT 3
- is there going to be an update for the latest game version HOT 10
- nvlddmkm.sys blue screen issue when I update AMM release 0.9.4
- Update 17
- GU17 release and ModLoader version 0.9.4 not compatible HOT 49
- > I play on Ubisoft connect, deleted dll, verified files. After that game is back to vanilla, mods is not working. Needs update. HOT 11
- Update needed HOT 17
- Anno 1800 Update 17 - Need update for modloader HOT 1
- anno1800-mod-loader HOT 2
- Integrierter ModLoader - ModOp Type = "merge" wird ignoriert HOT 2
- I believe That Ubisoft is not a very nice company HOT 2
- modloader NO LONGER Needed - Read Notes HOT 2
- .
- problem with anno 1800 v9.2 HOT 1
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from anno1800-mod-loader.