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domob1812 avatar domob1812 commented on August 14, 2024

We can add that, but not right now. You can just use the same data list that I use from the roconfig protocol buffers. Or just make it zero if there is a "prize" and one if there is none in the name for now.

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domob1812 avatar domob1812 commented on August 14, 2024

After #81, the general hardcoded data for the game (including the set of items and their volumes, but also other stuff that will be extended going forward) is saved as a binary protocol buffer in proto/roconfig.pb during build.

So the best solution here is to actually just load that file into the frontend as well. In particular, the binary data corresponds to a ConfigData proto message. Item data can be found in the fungible_items proto map.

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