Comments (3)
There will actually be two kinds of zones. Both are L1-balls and can presumably be defined in roconfig data:
Safe zones (e.g. around centre ancient buildings) have no effect on movement, but no fighter entity inside them will target anyone else or execute any other combat logic.
Starter zones (around spawn locations) are faction-specific in addition. They are obstacles for other factions, and the same faction has 3x movement speed inside them.
from taurion_gsp.
Perhaps we need to also disallow targeting (or otherwise affecting, e.g. with AoE) people inside the safe zone. Otherwise anyone camping just outside the border would be at an advantage, as they would be able to hit people trying to leave the safe zone, while those could not hit back as long as they are inside.
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Starter zones will be centred on the spawn areas, and have a 300 hex L1-radius.
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Related Issues (20)
- Remove vCHI airdrop
- Add in real buildings HOT 1
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- Blueprints & artefact cargo space HOT 1
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- Update fitments and artefacts before 3rd competition HOT 1
- Clean up "fungible" part with inventories HOT 1
- Add list of prizes (and their stats) for 3rd competition
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- Define weapon and vehicle sizes for hit/miss
- Serve bootstrap data for light clients over HTTP HOT 1
- Chance of dropping fitments on death HOT 1
- Port "unblock spawns" to master HOT 3
- VCRUNTIME140_1.dll is not found HOT 1
- Crafting multiple of the same Asset HOT 1
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