Giter Club home page Giter Club logo

Comments (3)

joanneast avatar joanneast commented on July 18, 2024

I have same question too.

More, I found when I set 'alignment: OverlayAlignment.center' and 'positionGravity: PositionGravity.auto', the overlay will sticking on center or out-of-screen.

Could this situation been solved by anyway?

from flutter_overlay_window.

joanneast avatar joanneast commented on July 18, 2024

Hi X-SLAYER, recently I've been trying to solve these issues. Currently, I've made some adjustments that seem to work, but my experience in coding isn't extensive. Even though I've done my best, these might just be temporary solutions. Hope they can be of some help, I also want to hear feedback on this work:

public TrayAnimationTimerTask() {
            super();

            int left = 0;
            int right = szWindow.x - flutterView.getWidth();
            int top = 0 + mStatusBarHeight;
            int bottom = szWindow.y - mNavigationBarHeight - flutterView.getHeight() / 4;

            int regulateOffsetX = (szWindow.x - flutterView.getWidth()) / 2;
            int regulateOffsetY = szWindow.y / 2;

            // Solve the offset issue with including Gravity.CENTER setting
            if (WindowSetup.gravity == (Gravity.TOP)
                    || WindowSetup.gravity == (Gravity.CENTER)
                    || WindowSetup.gravity == (Gravity.BOTTOM)) {
                left = left - regulateOffsetX;
                right = right - regulateOffsetX;
            }
            if (WindowSetup.gravity == (Gravity.LEFT | Gravity.CENTER)
                    || WindowSetup.gravity == (Gravity.CENTER)
                    || WindowSetup.gravity == (Gravity.RIGHT | Gravity.CENTER)) {
                top = top - regulateOffsetY;
                bottom = bottom - regulateOffsetY;
            }

            // Solve the slight offset issue with including Gravity.BOTTOM setting
            if ((WindowSetup.gravity & Gravity.BOTTOM) == Gravity.BOTTOM) {
                top = top - flutterView.getHeight() / 2;
                bottom = bottom - flutterView.getHeight() / 2;
            }

            switch (WindowSetup.positionGravity) {
                case "auto":
                    mDestX = (params.x + (flutterView.getWidth() / 2)) <= right / 2 ? left : right;
                    break;
                case "left":
                    mDestX = left;
                    break;
                case "right":
                    mDestX = right;
                    break;
                default:
                    mDestX = params.x;
                    mDestY = params.y;
                    break;
            }
            mDestY = lastYPosition;

            // Solve the problem of floating window being able to move out of the viewport
            mDestX = Math.max(left, Math.min(mDestX, right));
            mDestY = Math.max(top, Math.min(mDestY, bottom));
            return;
        }

Note: Some algorithms are adjusted based on my personal preference for visual effects. Feel free to modify them as you see fit.

from flutter_overlay_window.

joanneast avatar joanneast commented on July 18, 2024

Additionally, I'd like to ask about the principle behind params.y = -statusBarHeightPx() in onStartCommand(). Is it more accurate to use a positive number, or am I overlooking some considerations?

WindowManager.LayoutParams params = new WindowManager.LayoutParams(
                WindowSetup.width == -1999 ? -1 : WindowSetup.width,
                WindowSetup.height != -1999 ? WindowSetup.height : screenHeight(),
                0,
                -statusBarHeightPx(),
                Build.VERSION.SDK_INT >= Build.VERSION_CODES.O ? WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY : WindowManager.LayoutParams.TYPE_PHONE,
                WindowSetup.flag | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS
                        | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
                        | WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
                PixelFormat.TRANSLUCENT
        );

from flutter_overlay_window.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.