Comments (3)
Wrong repo.
from sa2-mod-loader.
I did a simple test where I renamed sonictex.pak in a mod to sonictex2.pak and then used the ReplaceFiles section in mod.ini to redirect the file, and it worked fine, so I'm really not sure what's going wrong here.
from sa2-mod-loader.
As it turns out, there is no problem with the mod loader being able to replace .pak files. The problem, as it were, is that the mod loader only replaces the path used to load the file, not the filename string used to access the data inside said file, which expects the original file name instead of the replaced one. If you save the .pak with the file's original name and then rename it, it loads fine, at the cost of needing to rename it again before being able to edit it.
from sa2-mod-loader.
Related Issues (20)
- Make folder-based model loading optional HOT 1
- Enable Back-face Culling
- Possible conflict with CWE V8.1? HOT 2
- Data.Dll.dll can't be found. HOT 5
- "Don't Lose Rings When Hit" code HOT 5
- Error message that doesn't seem to break anything? HOT 1
- (Steam Proton) Clicking the config button for a mod like CWE causes an error, and prevents any of the config options from showing up HOT 3
- UI is messy on high DPI scaling HOT 2
- Skip Intro function breaks loading screen mods HOT 1
- Flatpak/Steam Deck support of Sa2 Mod Loader HOT 5
- Fix the terrible menu background implementation on SoC's part
- Crash when loading a stage via debug HOT 2
- Unhandled Exception when using 1-click Install HOT 3
- issue trying to install mod loader in the mod loader( that one button that is with save)
- mod.ini doesn't exist HOT 1
- press pause key to stop time code doesnt work HOT 10
- Game crashes after Sonic Team logo HOT 1
- ReplaceTexture Does Not Replace PRS-Compressed GVR Data
- SA2 Mod Manager Upgrade Error HOT 3
- SA2 keeps showing an error closing the game. HOT 3
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from sa2-mod-loader.