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wsqjny's Projects

bmfr-dxr-denoiser icon bmfr-dxr-denoiser

A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR

evplp icon evplp

Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

irradiancemap icon irradiancemap

Authors' personal implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II (just for reference). Real-time dynamic irradiance mapping.

kajiya icon kajiya

💡 Experimental real-time global illumination renderer 🦀

lumen icon lumen

A Vulkan Raytracing framework for various bidirectional path tracing techniques

machinery_blog_archive icon machinery_blog_archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

niagara icon niagara

A Vulkan renderer written from scratch on stream

pbr icon pbr

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

photon_mapping icon photon_mapping

minimal but extensible header only implementation of photon mapping in C++

ppmapa icon ppmapa

Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.

quartz icon quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

smallvcm icon smallvcm

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

sph-tutorial icon sph-tutorial

Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019

the-forge icon the-forge

The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Stadia

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