Comments (3)
because SharedArrayBuffer may not be supported by all browser due to secure which will reduce performance in multi thread, Wonder.js now don't implement multi thread.
maybe implement it in the future?
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but multi thread is very important, and chrome dev support SharedArrayBuffer and OffscreenCanvas very well.
so Wonder.js will implement multi thread!
from wonder.js.
done in v1.0.0-alpha.18
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Related Issues (20)
- microservice refactor HOT 1
- add manage event HOT 1
- add picking
- add more camera HOT 1
- support mobile
- add script component HOT 1
- bug: add sourceInstance component lead to the gameObject disappear HOT 1
- bug: not open the depth test HOT 1
- bug: box geometry undo bug HOT 1
- undo/redo many times may cause "Uncaught RangeError: Array buffer allocation failed" error HOT 1
- add extend HOT 1
- add collider HOT 1
- add ui HOT 1
- wonderjs依赖安装及gulp问题 HOT 1
- optimize all performance test cases
- more asset HOT 1
- 性能测试,给出比对报告
- 优化:geometry增加3种规格
- webgpu render middleware
- rewrite imgui
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