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Payload types are used when your register a DataObject
: https://github.com/wolfenrain/bolt/blob/main/docs/data-objects.md#registering-a-data-object
In your case you would need to define a payload for GameStatus
that internally uses another payload type for GameClient
.
I have been working on a layer on top of Bolt for game netcode that makes this easier for game developers but it isn't in a publishable state, but I can try to get it further if you (or anyone else) is interested
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but I can try to get it further if you (or anyone else) is interested
Yes please, that's interesting to me
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