Comments (2)
Although we do recommend that everyone specify use_frameworks!
in order to follow the Verifying A Build Does Not Include Hyperion
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This issue should be fixed in v1.0.2. Please submit a new issue if it does not appear fixed. Thanks!
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Related Issues (18)
- Create empty state for Hyperion plugin drawer. HOT 1
- Not Detecting TableViews HOT 9
- Why can't this tool run on below 9.0 devices? HOT 3
- Problems with building Hyperion on CI machines HOT 4
- Options cut off when slow animation plugin is at the bottom of the option list HOT 4
- NSAttributedStringKey is iOS 11+ only. Hyperion-iOS should support 9+. HOT 1
- How to disable active plugins programmatically? HOT 2
- CocoaPod / Carthage framework targets are incompatible
- UIWindow doesn't get deallocated HOT 1
- How to disable shake gesture? HOT 2
- Update Jazzy
- Swift Package? HOT 1
- XCFramework issue
- pretty accurate
- Can't Run Example Apps
- Inspect Color with Hex Code Format
- Privacy manifest required by Apple
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