Comments (3)
This is how Steamworks works and cannot be fixed
from gmpublisher.
If there's something I missed in Steamworks that allows me to launch my program with gmods app ID without registering you as playing it, then I would be delighted to implement it
from gmpublisher.
Since launching gmod directly from hl2.exe is still allowed even though gmpublisher is running it would be handy to just have a button that sets window focus to gmod if it is running and launches it if it is not. or just have it open gmod anyway all the time.
it'd be a lot easier and more useful than making a big change like caching everything and not connecting to steamworks until publishing or something.
from gmpublisher.
Related Issues (20)
- [Linux] "Open Addon Location" doesn't work HOT 2
- Steam error: Limit exceeded HOT 1
- Steam Error: operation timed out
- Disconnected from Steam Servers HOT 6
- invalid (NULL) pointer instance
- Many errors on Windows 11 HOT 1
- MacOS issues
- Question
- Issue downloading add-ons HOT 1
- I created new language localization(Ukrainian) HOT 2
- " Steam acess denied " when posting a Playermodel .
- Feature Request: Maintain an excluded path list on a per-addon basis HOT 3
- Version for Intel Macintosh HOT 1
- Steam Error: A generic failure from the steamworks API HOT 4
- gmpublisher does not open, crashes immediately HOT 3
- workshop download HOT 5
- Request: Can we also see the (compressed) download size during/after a manual download?
- on mac os gm publisher it just crashes
- [Linux] GMPublisher doesn't render itself
- Show directory size + item count in addon size analyzer.
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from gmpublisher.