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Comments (13)

Willard21 avatar Willard21 commented on July 29, 2024 3

Lol I've known about this since before I released the game. But noise overflow has nothing to do with it, unlike the real Minecraft farlands. This is caused by too low float precision in the vertex shaders. It's the highest precision available though. It's fixable, but would cause a universal performance decrease. Since people basically have to hack the game to get out there, it's not worth it.

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Hacker1254 avatar Hacker1254 commented on July 29, 2024

i was bout to show this
image

i even had a video and all

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Hacker1254 avatar Hacker1254 commented on July 29, 2024

💯

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SnehasishCodez avatar SnehasishCodez commented on July 29, 2024

@willard , so you are saying it's not possible to get to the glitch on foot so it's only possible by hacking or modyfying.

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Hacker1254 avatar Hacker1254 commented on July 29, 2024

Yea, it will take many years

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SnehasishCodez avatar SnehasishCodez commented on July 29, 2024

ok

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Hacker1254 avatar Hacker1254 commented on July 29, 2024

oh my god
image
i was just trying to make a switch

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SnehasishCodez avatar SnehasishCodez commented on July 29, 2024

oh my god
image
i was just trying to make a switch

Can you make a project and try to change the x and y to astronomically levels and then make a spin off and send here ?

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sauron65 avatar sauron65 commented on July 29, 2024

@Hacker1254

Yea, it will take many years

I don't think you even could make it that far no matter how much time you have because the game will run out of memory.

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Willard21 avatar Willard21 commented on July 29, 2024

Lol yeah, chunks stay loaded forever after they're generated. So would definitely run out of memory.

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ImaginaryNeon avatar ImaginaryNeon commented on July 29, 2024

Is this a preview of MineKhan Bedrock Edition?

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sauron65 avatar sauron65 commented on July 29, 2024

@SnehasishCodez

@willard , so you are saying it's not possible to get to the glitch on foot so it's only possible by hacking or modyfying.

I actually did get the glitch on foot. I put something like this in the url box:

javascript:player.x = 1000000

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Willard21 avatar Willard21 commented on July 29, 2024

Well the obvious solution to this is to remove global access to the player object then, since this is clearly something everybody does during normal gameplay.

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