Comments (13)
Lol I've known about this since before I released the game. But noise overflow has nothing to do with it, unlike the real Minecraft farlands. This is caused by too low float precision in the vertex shaders. It's the highest precision available though. It's fixable, but would cause a universal performance decrease. Since people basically have to hack the game to get out there, it's not worth it.
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i even had a video and all
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💯
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@willard , so you are saying it's not possible to get to the glitch on foot so it's only possible by hacking or modyfying.
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Yea, it will take many years
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ok
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oh my god
i was just trying to make a switch
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Can you make a project and try to change the x and y to astronomically levels and then make a spin off and send here ?
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Yea, it will take many years
I don't think you even could make it that far no matter how much time you have because the game will run out of memory.
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Lol yeah, chunks stay loaded forever after they're generated. So would definitely run out of memory.
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Is this a preview of MineKhan Bedrock Edition?
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@willard , so you are saying it's not possible to get to the glitch on foot so it's only possible by hacking or modyfying.
I actually did get the glitch on foot. I put something like this in the url box:
javascript:player.x = 1000000
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Well the obvious solution to this is to remove global access to the player
object then, since this is clearly something everybody does during normal gameplay.
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Related Issues (20)
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