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wesleywh avatar wesleywh commented on June 16, 2024

I believe I have this fixed. This fix will be available in the future patch v0.4.1 of UI.

NOTE: I also accounted for Inventory based characters working with the chatbox.

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wesleywh avatar wesleywh commented on June 16, 2024

I guess I should give more context on what was happening. Your immediate issue is because on a dedicated server it starts really really fast. Faster than I can perform checks. I didn't account for this. So I account for the fact that if the server was already active before being able to register the callbacks I would just execute the handler installation automatically. That solves it for the dedicated server.

The other issue was pressing the "i" button with the chatbox open would open the inventory screen. Added a couple of new unity events along with some documentation on what to register to prevent stopped that.

Finally while moving, then opening the chatbox, the player would continue to move on the server. While would cause reconcilation to happen client side causing clients to "snap" to new positions. I added a new Command and ClientRpc function and that fixed that.

All of this will be available for you in the next release. Too much to just post here so just be patient for the next release.

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MattW1958 avatar MattW1958 commented on June 16, 2024

Thats great work thanks,..Yes I had to relocate the "i" Inventory key along with "g" for Grenade and I think "u" key was affected too. I'm very patient so it's not a problem!

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wesleywh avatar wesleywh commented on June 16, 2024

I just fixed the "g" for grenade throw and will be updating the docs on how to do this. Plan on releasing this tonight if I can.

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wesleywh avatar wesleywh commented on June 16, 2024

Here is the docs for when I release this: https://cyberbulletgames.com/easy-multiplayer-invector-ui-docs/Prefabs/ChatBox/PlayerInteraction/

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MattW1958 avatar MattW1958 commented on June 16, 2024

Thank you!

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