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Blender + three.js magix
Die Animation Loops der Wache sind noch etwas holprig, liegt das an den Frames oder der animation?
Das sind die verwendeten Zeiten:
walk:function(){ loop.start = 40/fps; loop.end = 90/fps; loop.sound = step; play( loop.start ); },
run:function(){ loop.start = 90/fps; loop.end = 120/fps; loop.sound = step; play( loop.start ); },
fight:function(){ loop.start = 120/fps; loop.end = 171/fps; loop.sound = knife; play( loop.start ); },
die:function(){ loop.start = 171/fps; loop.end = max; loop.sound = die; play( loop.start ); }```
Untangling the ThreeJS animation structure
mrdoob/three.js#6881
mrdoob/three.js#10103
https://twitter.com/mrdoob/status/796494856071696384
Blender export bones rotation pivot: mrdoob/three.js#10273
Provide AnimationClip objects from GLTFLoader: mrdoob/three.js#10276
GLTF Loader Bug looks like Wache2: mrdoob/three.js#10319
Twitter History about animating a collada model: https://twitter.com/eevee
Recreated keyframe example: The same functionality, but only 7% animation code mrdoob/three.js#11235
Support for AnimationAction sub-animations with startAt and endAt and units of frames along with seconds mrdoob/three.js#11541
Three.js Error: no keyframes in track named [objectname].position mrdoob/three.js#11427
io_three, Blender armature exporting - object center positions [bug] mrdoob/three.js#11373
Time warping bug in AnimationAction.crossFadeTo() and AnimationAction.crossFadeFrom() mrdoob/three.js#11147
Eventuell möglich das manuell hinzubekommen, den single track den man vom collada bekommt aufzusplitten. Habs aber noch nicht verstanden das ganze, doku erklärt da zu wenig.
Tracks machen, aus denen man dann clips macht, die man dann dem mixer gibt.
So müsste es aussehen (https://threejs.org/examples/#webgl_animation_skinning_blending)
http://imgur.com/a/DuiQM
So sehen die Animationen aus dem colladaLoader aus:
http://imgur.com/a/n1uMb
Animation clips (Idle, Walk, Run, Fight, ...) sind im collada nicht getrennt, sondern ein langer clip. Am besten wäre es wenn sie getrennt wären, damit man sie mixen kann.
Ich kenne kein offizielles Beispiel/Tutorial dazu.
ping @fridy77
Collada Loader Problems official issue on github: mrdoob/three.js#2963
@fridy77 besonders den zweiten punkt mal lesen, vielleicht hilft das beim Item-bone?
Enable players to move around their Avatar together in a session.
Try this library: https://github.com/takahirox/ThreeNetwork
Create Enemy characters that randomly walk around and fight each other.
Optional Tag Teams.
Der Item Bone, zb item.R
ist animiert, aber stimmt nicht mit den restlichen animationen der wache überein.
Manuell erneut an hand.R
zu parenten löst das problem, aber was ist die Ursache?
Scale weight of running-animation based on a maximum movement speed. Crossfade between walking and running animation. Accelerate character while running.
Schwebt ein bissl über dem Nullpunkt. War schonmal anders.
Weil kein Körper drinne. Bitte unten zu machen.
ping @fridy77
characters forward vector should align with walking direction vector (= character is looking in the direction he is going).
As a plus transition on corners to achieve smooth rotations.
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