Name: Alex
Type: User
Company: grender tech
Bio: As a passionate coding enthusiast, I, excel in C++, Computer Graphics. I eagerly participate in competitions and aspire to make an impact in the tech world.
Location: china, hangzhou
Alex's Projects
The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
frequently using code for accumulation
Automatic rigging using neural network from RigNet
online course data and code
rename cpp symbols(function names, class names) in a c++ project
吴恩达-深度学习-课后作业-答案与总结
warehouse management using qt ui
Official code for "Towards An End-to-End Framework for Flow-Guided Video Inpainting" (CVPR2022)
embedded thin shell and elastic simulation
fast ai course notebook
The fastai book, published as Jupyter Notebooks
The official repository of our CVPR2023 paper "FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction".
3d lidar point cloud segmentation using gaussian process
geometry algorithem
raytracing learning refer to one weak raytracing
Machine learning resources
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Custom Wrap Deformer implemented in Maya's C++ API as Maya plugin. MayaCustomWrapDeformer takes into account the UV coordinates of the deformed model and simplifies/automates the rigging process
MeInGame: Create a Game Character Face from a Single Portrait, AAAI 2021
机器人视觉 移动机器人 VS-SLAM ORB-SLAM2 深度学习目标检测 yolov3 行为检测 opencv PCL 机器学习 无人驾驶
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
GPU Accelerated Non-rigid ICP for surface registration
Short, Self Contained, Correct (Compilable) programes
An experimental rendering engine
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