Comments (8)
That's definitely a good idea. I had also had been thinking about text-balloons at the players on the map... Maybe combine the ideas.
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That'd be awesome. I wonder how that'd scale with alot of players on the map. May have to move into muting and/or whisper territory down the track.
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Well I did this with craft irc and a div overlay on my last map. No longer works since I'm no longer using hey0.
Check out my page source code.
Http://map.minecraftonline.net
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This would be mega cool.
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I would love the text baloons if they didn't pan to the textbox every time one is added.... If you can get the text balloons to not auto-pan, then having a seperate chat box would be nice
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nevermind, Incendia on the bukkit.org forums provided a solution:
in map.js near lines 325-327 change:
popup.infoWindow = new google.maps.InfoWindow({
content: htmlMessage
});
to:
popup.infoWindow = new google.maps.InfoWindow({
disableAutoPan: true,
content: htmlMessage
});
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Hey people are posting my fixes places xD
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It's in 0.13.
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Related Issues (20)
- Support 1.20.5 HOT 3
- Swapping world make the game crash HOT 1
- Request for a wrong Fabric version HOT 1
- Dynmap Empty when zoomed out. HOT 6
- 'Zhoosh' up the login page HOT 2
- Failed to load resources across mods HOT 1
- Support `unix_socket` authentication and passwordless HOT 1
- Random blocks as black splotches HOT 4
- [Help requested] Some UI similar to maps.fmdx.pl HOT 1
- Feature Request: Add several new icon options to the list.
- dynmap doesn`t listen port
- NeoForge Support 1.20.x/1.21.x ?
- Dynmap fails to load under Spigot 1.21 HOT 2
- Jenkins builds? HOT 6
- Head overlay is improperly merged if there are semi-translucent pixels
- Error loading js/chatbox.js
- I downloaded the Dynmap plugin to the server with the magma 1.20.1 kernel and spammed it into the console. how to solve HOT 3
- Hosting on S3 - Null control characters at EOF
- Add support for multiple skin urls.
- Question about render speed to expect
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