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JurgenKuyper avatar JurgenKuyper commented on August 17, 2024

not possible to predict as your system is finding chunks slower than it is rendering them, either increase the render speeds (fastrender sequence) or wait:
renderaccelerateinterval: .001

tiles-rendered-at-once: 10

maxchunkspertick: 400

parallelrendercnt: 10

fullrenderplayerlimit: 0

per-tick-time-limit: 200

fullrender-min-tps: 5
(configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

the render stats are mostly self-explanatory, the queue size consists of the chunks that are being worked on, and the ones that are in the queue, the cache hit rate is as far as I know, how much percentage of the called chunks to render is already cached, but not sure.

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thetayloredman avatar thetayloredman commented on August 17, 2024

@JurgenKuyper What about processed/rendered/updated?

Also, how large is a tile (in blocks) normally?

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JurgenKuyper avatar JurgenKuyper commented on August 17, 2024

@JurgenKuyper What about processed/rendered/updated?

Also, how large is a tile (in blocks) normally?

I don't know, but guess they are the amnt of tiles that apply to that state

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