Comments (5)
但是我不知道OpenVPN用来代理游戏是不是更加适合,更加好!
$$+udpspeeder只能加速udp,如果要加速tcp还得配kcptun,不能加速icmp(不过游戏貌似不会用到icmp)。openvpn+udpspeer配置简单些,能同时加速tcp/udp/icmp。
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谢谢, @wangyu-
如果游戏只用的是udp,那么是不是使用openvpn
和使用都一样,随便用一个?
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如果游戏只用的是udp,那么是不是使用openvpn和使用$$-libev都一样,随便用一个?
如果确实只用udp,那么效果应该没有差别。
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最后一个问题:
我测试到VPS服务器的udp数据没有丢包的话(或者丢包2~3%),那么有没有必要使用udpspeeder?(就是想知道在直接连接时不丢包的情况下,使用udpspeeder会不会增加网络延迟,就是游戏里显示的ping:XX ms)
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就是想知道在直接连接时不丢包的情况下,使用udpspeeder会不会增加网络延迟,就是游戏里显示的ping:XX
对于游戏这种流量很小的场景,除非环境特殊,用udpspeeder只会变好,不会变坏。
我测试到VPS服务器的udp数据没有丢包的话(或者丢包2~3%),那么有没有必要使用udpspeeder
如果确实是全天都0丢包,那就没有使用必要了。另外,丢包2~3%不算低,如果是tcp,丢包1%已经很卡了。
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Related Issues (20)
- 编译了一个优化版本 HOT 7
- Add the ability to not bind() and not connect(), at least on client mode. It's UDP anyway. HOT 6
- How to configure UDPspeeder for Wireguard? HOT 4
- How to use UDPspeeder HOT 2
- 本项目能否运行在Render或Replit项目中? HOT 1
- 请问下, 有啥法子能直接转发tcp的流量? HOT 1
- could you please add some systemd auto run script? HOT 1
- Multiplexing function suggestion HOT 8
- max_conv_num max number HOT 1
- OpenVPN connection is established correctly over multi client configuration, but no ping HOT 1
- :error: -r not found" pls help me thx HOT 2
- Keep using old ipv6 address when preferred lifetime already out date HOT 4
- Udpspeeder with Shadowsocks or Socks5 possible? HOT 3
- Incomplete transfer when testing speeder using netcat HOT 7
- 用的教程里的虚拟机,如何配置开机自启? HOT 2
- When the host IP changes while running, the connection cannot be recovered automatically. HOT 2
- 是否支持UDP组播multicast
- 请问这个可以在安卓和iOS 平台集成吗? 对特定udp端口数据加速
- Add multi core support HOT 6
- udpspeeder搭配windows平台的v2rayN客户端使用失败,求解决 HOT 4
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