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foolip avatar foolip commented on July 19, 2024

#17 should help in this regard. The remaining problem with Flash is that we couldn't provide any sane defaults, meaning that where Flash is used, you'd always have to implement the MediaSession stuff to make it work. But I guess it's better than not being able to make it work at all.

from mediasession.

marcoscaceres avatar marcoscaceres commented on July 19, 2024

I think that's fine. The whole flash thing is going to have to be a big hack using .sendMessage from a JS object no matter what we do.

from mediasession.

richtr avatar richtr commented on July 19, 2024

If remote control functionality could be useful for Flash content then it should be introduced in the Flash runtime itself (and the Silverlight runtime, and the Unity runtime, etc).

This also supports @jernoble's feedback at #1 (comment) and #1 (comment).

From that related discussion...

@jernoble wrote:

Flash and Silverlight already have access to their platform's remote commands by virtue of being plugins. There's nothing stopping Flash from adding support for hardware media controls and providing it as API within their own runtime.

@jernoble wrote:

I don't believe they've added this API yet, but they could. On OS X, at least, Flash & Silverlight run as a native plugin, with all the same access to system APIs as the browser. (Modulo sandboxing, of course.) So it has the same access to system-level remote control commands as browser vendors do.

@jernoble wrote:

authors who use Flash are going to want this support inside their Flash application, not out in the DOM in JavaScript.

from mediasession.

foolip avatar foolip commented on July 19, 2024

This too comes down to whether beginning audio playback is required to get media key access on iOS. If it isn't, and we have a Web-exposed API matching that (and Android), then the fact that Flash works with it is kind of accidental.

from mediasession.

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