Comments (1)
Done!
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Related Issues (20)
- Validation error and garbage image when presenting to a fullscreen surface on a different GPU's monitor HOT 2
- StandardDescriptorSetAllocator handles layouts with high VariableDescriptorCount badly HOT 4
- Support for `VK_KHR_ray_tracing_pipeline` HOT 9
- Question: Idiomatic not to reuse command buffers? HOT 2
- Docs and Examples: RecordingCommandBuffer HOT 3
- How/when are underlying Vulkan objects destroyed? HOT 2
- [Question] How do I send dynamically sized array? HOT 2
- Fence error on AMD IGPU HOT 5
- Vulkano Needs `MutableDescriptorSet` HOT 2
- Invalid queue handle on AMD GPUs using Mesa 23.3.3 and Mesa 24 HOT 16
- Support Vulkan 1.3 target environment in shader compilation
- Creating frame buffers for VulkanoWindowRenderer HOT 7
- Examples Fail to Build Outside of the Vulkano Project HOT 2
- Can't always provide `Win32Monitor` handle when `full_screen_exclusive` is not `FullScreenExclusive::Default` HOT 2
- vulkano-shaders: add support for `linalg_type: "glam"` HOT 1
- Wrong feature support check when creating a device
- slice::from_raw_parts abort-panics while creating Instance with Debug Utils messenger HOT 2
- Vulkan Video extensions
- Image offsets are compared with the `min_texel_gather_offset` device property as u64 instead of i32. HOT 1
- Allow releasing resources from descriptor sets
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