Comments (4)
Hi!
You are copying your MemoryStream
to a WebSocketWriteStream
using Stream.CopyToAsync
. If you want to notify progress, you can do the transfer between streams yourself and notify every X bytes.
For example you can create an extension method that copies from one stream to other, and calls some delegate each time you have copied at least the buffer length. This would be a close example of the idea in pseudo-C# (I do not have VS at hand at the moment, so it is from the top of my head):
public static async Task CopyToWithNotificationAsync(this Stream stream, Stream target, int bufferSize, Action notify)
{
var buffer = new Byte[bufferSize];
var readed = -1, completed = 0;
while(readed != 0)
{
readed = await stream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
await target.WriteAsync(buffer, 0, readed).ConfigureAwait(false);
completed += readed;
if(completed >= bufferSize)
{
notify();
completed = 0;
}
}
}
Cheers.
from websocketlistener.
Reopening to ask a follow up question and again maybe I'm using the library improperly, but when using the following code.
using (var messageWriter = socket.CreateMessageWriter(WebSocketMessageType.Binary))
{
using (var stream = new MemoryStream(data))
{
await CopyToProgress(stream, messageWriter, 1000000);
}
}
Until the stream is done being copied/sent, no matter what thread the code is on, the remote endpoint can no longer receive or send any other messages until the binary message has completed. (Another client will still function fine) Is this intended behavior? I just find it odd OnMessage doesn't fire on the server or client for any other messages on the connected socket while the copy is in progress.
from websocketlistener.
Not sure I understood your question well...
When you are sending a Stream
, it will be sent as a WebSocket message, although it will be sent in multiple frames. By the specification, control frames can be interpolated between message frames, but you cannot interpolate another message, therefore while you are sending a message to that client, you cannot send anything else. Now, if in your client you receive complete messages as a String
or Byte[]
, probably the received event or whatever it has will trigger when the last message frame has been received. However in WSL when you are receiving you get a WebSocketReadMessageStream
as soon as the first frame arrives from client.
That said, the client should be able of sending anything while is receiving. Make sure that when using WSL you are not blocking the read thread while sending, they should be two independent ones. If you are using the event listener please note that is a proof of concept and I would never use it in production :)
from websocketlistener.
Thanks for clearing all that up, answers my question perfectly.
from websocketlistener.
Related Issues (20)
- I am trying to upgrade from V2.2.0.1 to V3.0.0 but it errors out. HOT 5
- Does WebSocketListener work with the HoloLens (UWP)? HOT 1
- V3.0.0 does not work with Mono v4.6.2 HOT 3
- How to bypass CORS? HOT 1
- IOException Issues Randomly HOT 1
- IE Origin HOT 2
- WSS Configuration HOT 2
- On quick client disconnect, ObjectDisposedException being thrown HOT 1
- WebSocketMessageReadNetworkStream can only start with a Text or Binary frame, not Continuation HOT 2
- WebSocketHandshaker.ParseWebSocketProtocol throws a NullReferenceException HOT 1
- Server does not detect broken link on linux
- TLS 1.2 is not supported HOT 1
- Cannot understand frame header exception when receiving messages from Javascript HOT 5
- SSL Deserialize Message not working HOT 4
- How to use OnHttpNegotiation in 3.0.0
- Is there a sample including Authentication? HOT 1
- Some Information about Client HOT 1
- Try to Secure WebSocket: Unknow error while processing the certificate
- Is WebSocketListener good enough out of the box for video streaming? HOT 2
- Websocket Listener is able to accept incoming data from Client but Websocket Listener thinks connection with client is closed. HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from websocketlistener.