Comments (4)
Based on what little I've been able to understand of the code, yes, it uses vertex coloring. The mesh resolution seems to be the same as the depth map resolution so you could change that and make it more coarse but then you'll get worse edges and much lower res image overall.
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Yes, we simply use vertex_color to store the results which makes the memory size of 3-D mesh really huge.
We will apply mesh simplification and store the color information into uv-texture maps when we are available in the future. This will greatly reduce the size of 3-D mesh.
from 3d-photo-inpainting.
@safijari @BurguerJohn Yep, color information is stored in vertices.
from 3d-photo-inpainting.
Alright, thanks everyone for the explanation.
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Related Issues (20)
- colab RuntimeError and FileNotFoundError HOT 2
- 3d
- Why the mesh result is blank?
- RuntimeError: CUDA error: no kernel image is available for execution on the device HOT 2
- cugraph accelerate
- Please update the colab its no longer working. HOT 12
- ModuleNotFoundError: No module named 'vispy' HOT 3
- What is the function 'extrapolate' in mesh.py?
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- Hello, how can I make it faster and which parts can be optimized?
- How to produce a right eye photo? HOT 3
- Trying to install on windows without luck. Is it possible?
- any chance of an upgrade to support modern python (3.10.x)? HOT 1
- 📣 Do not waste your time with this old repo; here is the working one! HOT 6
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