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safijari avatar safijari commented on July 18, 2024 3

Based on what little I've been able to understand of the code, yes, it uses vertex coloring. The mesh resolution seems to be the same as the depth map resolution so you could change that and make it more coarse but then you'll get worse edges and much lower res image overall.

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ShihMengLi avatar ShihMengLi commented on July 18, 2024 1

Yes, we simply use vertex_color to store the results which makes the memory size of 3-D mesh really huge.
We will apply mesh simplification and store the color information into uv-texture maps when we are available in the future. This will greatly reduce the size of 3-D mesh.

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LemonATsu avatar LemonATsu commented on July 18, 2024

@safijari @BurguerJohn Yep, color information is stored in vertices.

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BurguerJohn avatar BurguerJohn commented on July 18, 2024

Alright, thanks everyone for the explanation.

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