Comments (2)
@fatboxSoftware Thanks for reporting!
After having a deeper look I found out that the Built-In Render Pipeline compatibility in the Unity ShaderGraph doesn't seem to work correctly. If you remove the Built-In from the Active Targets, it doesn't output eny errors.
There are 2 workarounds at this point:
- Remove the Built-In compatibility from the list.
- Build, without the Run, and manually install the .apk.
I will check if there is a specific node that introduces the error to remove it. Meanwhile I should send a bugreport to Unity to hopefully get it fixed.
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I have temporarily disabled Built-in Render Pipeline compatibility on the Hand.shadergraph until this is fixed
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