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Comments (3)

flamendless avatar flamendless commented on July 17, 2024

Because you do = state == true which would always be true if state is not nil. You should do (state == true) or false

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AbelSaphirion avatar AbelSaphirion commented on July 17, 2024

And where did I do that? I changed code a little bit in case I did something wrong or it is problem with my love installation:

gamestate = require("gamestate")

local state = {}
local check1 = ""
local check2 = ""

function love.textinput(inp)
    check1 = inp
end

state.textinput = function(inp)
    check2 = (inp == state) and "true\n" or "false\n"
    check2 = check2 .. type(inp) .. "\n"
    for key, _ in pairs(inp) do
        check2 = check2 .. key .. "\n"
    end
end

state.draw = function()
    love.graphics.print(check1, 1, 1)
    love.graphics.print(check2, 50, 1)
end

function love.load()
  gamestate.registerEvents()
  gamestate.switch(state)
end

Results when I typed 'q':

result

So I quite certain that it is a bug of hump.gamestate

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AbelSaphirion avatar AbelSaphirion commented on July 17, 2024

My mistake, I used dote instead of colon.

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