Comments (5)
i don't have an ios device for testing right now
i took a quick look at your code and you already have debug: true
, so there should be a bit more information logged in browser console.
also, i'm assuming this is using safari? it has a really bad webgl implementation. did you try using some other backend?
from human.
I tried with cpu and webgpu with no success. Nothing related to the detect method seems to be logging, but the webcam does seem to set up correctly beforehand. It is hard for me to debug since I can only test on production due to limitations of remix server and HTTPS to allow camera on iOS (I don't have a mac).
from human.
webgpu is not available on your system, so thats just going to do a fallback to webgl.
i was curious about wasm as that is completely different than webgl. but if even cpu crashes, thats bad.
any chance you can do a quick test using chome instead of safari, just to confirm?
from human.
Haha yeah, I noticed that as I posted the logs. Same thing happening on chrome. Your demo's work on iOS so it leads me to believe something related to my code may be the issue
from human.
hmm, if the demo works, then yeah, that would be logical conclusion...
from human.
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from human.