Comments (1)
Hi, If you are using only Blueprint you have to try to create a Pawn even if it is blank in C++ in your project. This was what solved my problem when packaging it. Try this and see if it also resolves it, even though I know you're using version 5.1, it may be that they still haven't corrected that bug in Unreal engine when you only use Blueprint for some reason it detects the plugin but doesn't read it when packing because You're just using Blueprint "in quotes".
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Related Issues (12)
- Referencing serial ports by name HOT 1
- Multiple serial devices HOT 1
- Unreal 5.1 package issue
- How to use this Plugin directly in a C++ Class? HOT 1
- Unable to find plugin 'SERIALCOM' (referenced via ProjectName.uproject). Install it and try again, or remove it from the required plugin list. HOT 2
- Random crash while reading bytes HOT 1
- Requirements for Building Plugin (UE 5.0.1) HOT 3
- UE5.0.3 Support HOT 3
- Packaging game Plugin SERIALCOM Not Found HOT 1
- Call-back function for serial reading
- Hello, in 5.1 preview version 2, I tried to package and the following problems occurred~~
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