Comments (6)
Yes, I've tried it with pybind - totally feasible. It's not fully tidy yet, but I can share what I've got so far if it's helpful.
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Ok, I've added you to the repo. Note that it depends on spaint
as well, since some of the stuff I needed is in that, but make what you will of it I guess :) Note also that you need to be on the pynfinitam
branch of InfiniTAM, since I had to tweak a few things in the main code to get it to work.
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Thanks a lot!
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Sure, I would love to see it!
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@sgolodetz Would you mind adding me to the repo as well?
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@4ri4Slr Done!
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Related Issues (20)
- Supporting iPhone Depth Data
- from rgb to depth HOT 10
- Show nothing when running InfiniTAM.exe with files in Teddy HOT 5
- Multi-camera Application HOT 1
- FileBasedTracker doesnโt fuse the scene HOT 2
- How big is the voxel grid? HOT 1
- Saving 3D Reconstruction
- Azure Kinect Support HOT 1
- C1083 Cannot open include file: 'GL/glut.h': No such file or directory HOT 5
- Extracting the current VoxelGrid for an additional processing step HOT 1
- iterations algorithm HOT 1
- Python Buffer access to ITMLocalVBA HOT 1
- Cannot access the voxel blocks on device using Nsight VSE Debugger HOT 1
- ITMLocalVBA alone extractable as 3D Reconstruction? HOT 1
- cannot read images HOT 11
- Which version is the newest HOT 1
- Project doesn't build
- Does InfiniTAM support for MS Azure Kinect (soon)?
- Blensor Scans
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