Comments (1)
What was your issue with raw pointers? I agree that we should have const everywhere where it fits. For example every getter and functions which just print stuff to console or file should be obviously const.
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Related Issues (20)
- Project won't build with latest Visual Studio 2017 because of outdated Lua library HOT 1
- Add missing ops.txt and plugin directory to repository
- Disable operators via server config flag
- Provide a non-Lua build
- Logs should have some common file format HOT 2
- Never return -1 for BlockType anymore HOT 1
- Make Lua functions not global available HOT 2
- Inheritance for CPE HOT 2
- Add exception handling instead of returning boolean values for errors HOT 2
- Replace single x, y, z parameters with one Position parameter HOT 1
- Specify path to config.ini, worlds, and plugins HOT 1
- Adding unit tests for the C++ code and the official Lua plugins HOT 1
- Add static_assert or assert where applicable
- Split Player and Network Client class
- Remove C style casts
- Deleting all if pointer != nullptr checks before delete HOT 1
- Ping command idea
- Lua classes for plugins
- Report version
- Hide implementation details from headers
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