Comments (2)
Ideas:
Groups should contain permissions.
Groups are basically aliases for a list of permissions.
The plugin should hook onto OnAuth and add permissions to players in groups if they don't already have them.
They should never remove permissions unless that player is removed from the group.
Players can be in more than one group.
A rank is nothing more than the primary group of a player.
A player can change which group name to show as a rank.
Also a player can have permissions granted/revoked, regardless if that permissions is in one of their groups. When they reconnect, the plugin would grant them according to their groups. There would also be a default group, guest with build and say permissions.
from mchawk.
Added with commit 8e44013.
from mchawk.
Related Issues (20)
- Project won't build with latest Visual Studio 2017 because of outdated Lua library HOT 1
- Add missing ops.txt and plugin directory to repository
- Disable operators via server config flag
- Provide a non-Lua build
- Logs should have some common file format HOT 2
- Never return -1 for BlockType anymore HOT 1
- Make Lua functions not global available HOT 2
- Inheritance for CPE HOT 2
- Add exception handling instead of returning boolean values for errors HOT 2
- Replace single x, y, z parameters with one Position parameter HOT 1
- Specify path to config.ini, worlds, and plugins HOT 1
- Adding unit tests for the C++ code and the official Lua plugins HOT 1
- Add static_assert or assert where applicable
- Split Player and Network Client class
- Remove C style casts
- Deleting all if pointer != nullptr checks before delete HOT 1
- Ping command idea
- Lua classes for plugins
- Report version
- Hide implementation details from headers
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from mchawk.