Comments (3)
I didn't even downloaded the package yet 😃.
I just checked the Issues to see what kind of problems people had with it and this call stack got me curios and I just followed the calls on github 😅 .
from vertx.debugging.
Have you found a solution ?
Looking at where the exception occurs, it seems that the package gets a null material for the ArcMaterial while trying to draw a circle.
The package tries to find a shader and create a material using it at the following specific location:
Packages/com.vertx.debugging/Editor/Assets/VertxArc.shader
First make sure that the file above exists at the specified location. Maybe you put the package at a different path?
The second possibility could be that Unity fails when trying to create the material. Do you have any other errors inside the Console?
from vertx.debugging.
I presume you're not seeing this on your end @stefanbursuc ?
I'm overseas and have limited free time, but unless there's multiple people having this issue, I can only imagine there's been some corruption or odd installation.
Perhaps you've downloaded from git and failed to download the assets?
from vertx.debugging.
Related Issues (20)
- Annoying Package error HOT 3
- DrawPhysics2D is Not available for 2021.3.17 HOT 2
- Null references HOT 2
- Quaternion To Matrix conversion failed HOT 6
- Add via git URL not working HOT 1
- Is there anyway to draw a sincere square or circle In 2D HOT 1
- Support Burst/Jobs
- Add Cone
- Make `Shape.Box(Matrix4x4 matrix)` public
- Render Collider2D at actual transform position HOT 1
- Support drawing PolygonCollider2D HOT 3
- The arrow head is small HOT 1
- Support for Native RenderPass or RenderGraph HOT 1
- Doesn't support CapsuleCollider direction(other than Y). I have fix
- can only works below [Projects Settings > Graphics > Render Graph> Compatibility Mode] in Unity6 HOT 1
- errata: it's https://github.com/vertxxyz/Vertx.Debugging.git, not com.vertx.debugging HOT 8
- shapes available HOT 1
- documentation 404 HOT 4
- Add duration to DrawPhysics/DrawPhysics2D
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