Comments (1)
Things are a little different in Navigation 2 for Craft 4 where these settings are now optional. If you don't want them available to be edited, you don't have to include them. It's useful for things like omitting "Custom Attributes" or "Classes" which mean nothing to non-developers.
By default, they'll all added to new navigations, so I'll assume this is a Craft 3 upgrade, and these settings haven't been migrated over properly (the new setting fields should've been added to navigations).
You can edit the navigation settings and "Node Fields", and you'll see "Native fields" when you can place in the same tab, or even a new tab
from navigation.
Related Issues (20)
- Max nodes per level can be easily bypassed using drag-and-drop HOT 5
- URL Suffix is not translatable HOT 1
- Add the attribute current to the node HOT 4
- Bug when calling `./craft resave/navigation-nodes` HOT 2
- Database error when restoring previously-deleted nav HOT 2
- Changes to asset fields aren't saved HOT 6
- Blitz not refreshing when changing title of node because of no `trackChanges` on the element HOT 1
- Passive Node is not crawl-able link Pagespeed flag! HOT 3
- Support error messages for custom node validation rules HOT 4
- Support Markdown in navigation instructions HOT 3
- Error when editting a node HOT 3
- When "Max nodes per level" reached no node move possible HOT 2
- Changing country in multi site setup - select entry still links to content from previous site HOT 2
- Ability to edit "Open in new window" property for already created nodes HOT 2
- Unable to move items if `Max Nodes per Level` is set HOT 4
- Nodes become uneditable after saving HOT 1
- Craft 5 tests - verbb/base requires wrong version HOT 6
- When using paginate tag getActiveNode does not return active node HOT 3
- Installed or No? HOT 3
- craft.navigation.render() doesn't use custom title HOT 6
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