Comments (27)
Server library not implemented yet. And repo named
*-client
. You can use client to connect to existing servers hosted on x86.
that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that tfc_arm64.so
is missing, and when I compile this repo i can't find this file being compiled.
from tf15-client.
Ok.
Do you clone FWGS/xash3d-fwgs
repo with --recursive
option?
If so you must have vgui_support library after compilation.
from tf15-client.
Server library not implemented yet.
And repo named *-client
.
You can use client to connect to existing servers hosted on x86.
from tf15-client.
Server library not implemented yet. And repo named
*-client
. You can use client to connect to existing servers hosted on x86.that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that
tfc_arm64.so
is missing, and when I compile this repo i can't find this file being compiled.
That's the server library and it should not ask you for it to work
from tf15-client.
Server library not implemented yet. And repo named
*-client
. You can use client to connect to existing servers hosted on x86.that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that
tfc_arm64.so
is missing, and when I compile this repo i can't find this file being compiled.That's the server library and it should not ask you for it to work
ok that makes sense (it was because i was trying to create my own LAN server technically, really just trying to open any map locally on my computer)
Joining one of two only internet servers that appear, I get no HUD at all, cant select team or character, cant view multiplayer scores. It's just a spectate mode but I cant move around only mouse look, but I do have all my key bindings configured. Console doesn't report anything useful after joining. Am I missing something (like a menu so or vgui or something)? I'm assuming the cmake generates what's required.
In case I misplaced the compiled .so
files, I placed all .so files generated by cmake in every directory that may have them (cl_dlls, dlls, 3rd party).
Also the cmake seems to make a directory called cl_dll
without the 's' at the end, this may be a bug
from tf15-client.
Server library not implemented yet. And repo named
*-client
. You can use client to connect to existing servers hosted on x86.that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that
tfc_arm64.so
is missing, and when I compile this repo i can't find this file being compiled.That's the server library and it should not ask you for it to work
ok that makes sense (it was because i was trying to create my own LAN server technically, really just trying to open any map locally on my computer)
Joining one of two only internet servers that appear, I get no HUD at all, cant select team or character, cant view multiplayer scores. It's just a spectate mode but I cant move around only mouse look, but I do have all my key bindings configured. Console doesn't report anything useful after joining. Am I missing something (like a menu so or vgui or something)? I'm assuming the cmake generates what's required.
In case I misplaced the compiled
.so
files, I placed all .so files generated by cmake in every directory that may have them (cl_dlls, dlls, 3rd party).Also the cmake seems to make a directory called
cl_dll
without the 's' at the end, this may be a bug
Yes, you have missed vgui. I don't know how to install it correctly, I hope devs will answer here how to install it
from tf15-client.
Server library not implemented yet. And repo named
*-client
. You can use client to connect to existing servers hosted on x86.that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that
tfc_arm64.so
is missing, and when I compile this repo i can't find this file being compiled.That's the server library and it should not ask you for it to work
ok that makes sense (it was because i was trying to create my own LAN server technically, really just trying to open any map locally on my computer)
Joining one of two only internet servers that appear, I get no HUD at all, cant select team or character, cant view multiplayer scores. It's just a spectate mode but I cant move around only mouse look, but I do have all my key bindings configured. Console doesn't report anything useful after joining. Am I missing something (like a menu so or vgui or something)? I'm assuming the cmake generates what's required.
In case I misplaced the compiled.so
files, I placed all .so files generated by cmake in every directory that may have them (cl_dlls, dlls, 3rd party).
Also the cmake seems to make a directory calledcl_dll
without the 's' at the end, this may be a bugYes, you have missed vgui. I don't know how to install it correctly, I hope devs will answer here how to install it
I have the libvgui.so
compiled but dont know where to place it (regular xash with hlsdk doesnt have it under valve/cl_dlls
nor valve/dlls
, however I used to have it in the root directory where the xash binary sits (along with libxash.so and so on).
It would be great if the devs put instructions in the readme for where to place the actual compiled .so files. So far, compiling it creates:
client.so
libvgui.so
menu.so
from tf15-client.
Also the cmake seems to make a directory called cl_dll without the 's' at the end, this may be a bug
No, it's not.
It would be great if the devs put instructions in the readme for where to place the actual compiled .so files. So far, compiling it creates:
Half-Life has vgui in root directory and client/gameui in cl_dlls directory, so what instructions needed yet?
Also, you need to compile engine with vgui_support.
Without vgui loader library you are loaded Half-Life client probably.
from tf15-client.
Also the cmake seems to make a directory called cl_dll without the 's' at the end, this may be a bug
No, it's not.
Seems any hl1 game/mod i look at has the directory named cl_dlls
not cl_dll
. Are they interchangeable?
It would be great if the devs put instructions in the readme for where to place the actual compiled .so files. So far, compiling it creates:
Half-Life has vgui in root directory and client/gameui in cl_dlls directory, so what instructions needed yet?
Also, you need to compile engine with vgui_support. Without vgui loader library you are loaded Half-Life client probably.
Xash seems to compile with vgui support by default, and the repo depends on vgui.
I've placed libvgui.so
into the root folder where the Xash binary and libs sit, but it didn't change anything. The changeclass
menu never appears when joining a server
from tf15-client.
Seems any hl1 game/mod i look at has the directory named cl_dlls not cl_dll. Are they interchangeable?
HLSDK historically has cl_dll
folder.
And you can say make install
to instal libraries to right directory.
Xash seems to compile with vgui support by default, and the repo depends on vgui.
And do you have vgui_support.so
library?
from tf15-client.
Maybe it's something with the server I'm joining if they're running some mod or something.
The only 2 servers I see listed are:
TFC 1.5 | North America
with IP 155.248.229.151
TFC 1.5 | Central Europe
with IP 135.125.188.162
Since there is no tfc_arm64.so I can't create a LAN game (or even launch a map through the console via map 2fort
)
from tf15-client.
And do you have
vgui_support.so
library?
I don't, and I'm not sure how to get it. I think I used to some time ago and forgot where I got the file, but recently I recompiled everything fresh.
FWGS has like 5 repos related to vgui, I couldn't compile any of them. Velaron/vgui_support
gives me cpp errors:
vgui_support/vgui_main.h:36:10: fatal error: vgui_api.h: No such file or directory
36 | #include "vgui_api.h"
Is vgui_support.so
different from the vgui.so
found under hlsdk-portable/vgui_support
?
Because I have vgui.so
from hlsdk, and also vgui.so
and libvgui.so
from this repository.
Every vgui I tried from fwgs
gives me some kind of cpp error. Digging through the files, the headers always expect some odd library I've never heard of (probably something created for the game, not a system wide library)
Also make install
tries to put it in /usr/local/tfc
which is very odd. I'm unable to force a local directory on that script
$ make install
CMake Error at cl_dll/cmake_install.cmake:52 (file):
file cannot create directory: /usr/local/tfc/cl_dlls. Maybe need
administrative privileges.
from tf15-client.
You need to compile engine with vgui support.
Check waf --help
.
from tf15-client.
Also make install tries to put it in /usr/local/tfc which is very odd. I'm unable to force a local directory on that script
You can set custom PREFIX.
from tf15-client.
You need to compile engine with vgui support. Check
waf --help
.
Based on what the waf --help says, vgui is supported by default:
VGUI options:
--disable-vgui disable vgui_support [default: False]
--vgui=VGUI_DEV path to vgui-dev repo [default: /home/nick/Downloads/xash3d-fwgs/3rdparty/vgui_support/vgui-dev]
--skip-vgui-sanity-check
skip checking VGUI sanity [default: True]
from tf15-client.
Ok. Do you clone
FWGS/xash3d-fwgs
repo with--recursive
option? If so you must have vgui_support library after compilation.
yes, i clone every repo with --recurse-submodules
Xash comes with the regular vgui.so
not vgui_support
not sure if thats the same or not
from tf15-client.
Xash comes with the regular vgui.so not vgui_support not sure if thats the same or not
No, It's not.
from tf15-client.
Xash comes with the regular vgui.so not vgui_support not sure if thats the same or not
No, It's not.
so where can I get vgui_support.so
not vgui.so
(this should also be mentioned in the README)
from tf15-client.
It is bundled with xash3d-fwgs?
from tf15-client.
It is bundled with xash3d-fwgs?
no its not
theres only vgui.so
under xash3d-fwgs/3rdparty/vgui_support/vgui-dev/lib
but @nekonomicon is saying its not the same
I just redownloaded xash3d-fwgs and compiled to confirm
from tf15-client.
My bad, are you sure you installed tf15-client into tfc/cl_dlls? Sounds like you are playing with a client.dll from Half-Life.
from tf15-client.
My bad, are you sure you installed tf15-client into tfc/cl_dlls? Sounds like you are playing with a client.dll from Half-Life.
The only .so's I got from compiling this repo are client.so
libvgui.so
menu.so
There was no tfc_arm64.so
If you mean did i copy these objects into tfc/
instead of valve/
, yes I put them in tfc/
Are you guys able to play the game on a platform that isn't Windows x86 32-bit?
from tf15-client.
tfc_arm64.so is not supposed to compile, I haven't reverse-engineered the server binary yet. Using cmake install command should put the binaries where they are supposed to be.
from tf15-client.
It is bundled with xash3d-fwgs?
no its not theres only
vgui.so
underxash3d-fwgs/3rdparty/vgui_support/vgui-dev/lib
but @nekonomicon is saying its not the sameI just redownloaded xash3d-fwgs and compiled to confirm
-
We lock vgui_support build on non-x86 platforms. But in case of tf15-client you don't have to do all the crazy stuff of manually building OpenVGUI and editing vgui_support/wscript to build it alongside engine.
-
Just open gameinfo.txt and add
internal_vgui_support 1
to the end of the file. That will force the engine to check if mod provides its own vgui_support.
from tf15-client.
(Actually, internal_vgui_support 1
shouldn't be important. Engine will fall back to it, in case of missing vgui_support.so
alongside engine)
from tf15-client.
tfc_arm64.so is not supposed to compile, I haven't reverse-engineered the server binary yet. Using cmake install command should put the binaries where they are supposed to be.
cant get cmake install
to work, i've tried
cmake install bin
cmake --install dir
cmake --install-prefix dir
they all seem to expect that this was defined previously in cmakelists or something
can you give me the exact command for cmake install? I've run the 2 commands from the README under Linux
from tf15-client.
I've looked at your precompiled builds, and now I see that the two .so
's that get compiled both go only in cl_dlls
so I recompiled tf15, found the compiled client.so
and menu.so
. Realizing in the amd64 version they have the arch in the name just like other HLSDK builds, I renamed them to client_arm64.so
and menu_arm64.so
, put them inside cl_dlls
and launched the game.
I get 2 errors, one shorter and one longer (and the engine crashes whereas before I guess it tried to boot tfc/cs16 with valve
assets).
The short error I get is this:
nick@MacBook:~/Games/Half-Life$ ./xash3d -console -game tfc
Ver: Xash3D FWGS 0.20 (build 3209-2af0adb6, linux-arm64)
Crash: signal 11 errno 0 with code 1 at (nil) (nil)
Ver: Xash3D FWGS 0.20 (build 3209-2af0adb6, linux-arm64)
Crash: signal 11 errno 0 with code 1 at (nil) (nil)
Stack backtrace:
Stack backtrace:
1: 0xfffedc248170 <_ZN4vgui9TextImage7getFontEv+32> (/home/nick/Downloads/tf15-client/build/3rdparty/vgui_dll/libvgui.so)
1: 0xfffedc248170 <_ZN4vgui9TextImage7getFontEv+32> (/home/nick/Downloads/tf15-client/build/3rdparty/vgui_dll/libvgui.so)
Stack dump:
The longer error I'll attach as a file. It randomly spits the short or the long error without me changing anything. This happens both if I launch xash3d and select TFC in "Custom Games" or if I launch xash3d directly with the -game tfc
option.
from tf15-client.
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