Giter Club home page Giter Club logo

Comments (6)

AndersMalmgren avatar AndersMalmgren commented on August 12, 2024 7

Moving geometry is one thing, but portals are even more fundamental. I'm thinking about doors. Look at my clip here at 28 seconds

https://www.youtube.com/watch?v=ibStAYcyGt8

One way could be to derive from the geometry component and add a float ranging from 0-1 telling how much the portal is open

edit: Actually this could also be used to tell the engine to let through some sound, like through thin wood or even cloth material

from steam-audio.

13Flo avatar 13Flo commented on August 12, 2024

A moving geometry feature would be awesome. It's a huge issue in VR when using doors.

from steam-audio.

tslug avatar tslug commented on August 12, 2024

Hi there. I'm new to Steam Audio. It sounds super cool, but my initial integration efforts and forum reading lead me to believe I might be in for some hurt. I have only dynamic, additive scenes w/ moving geometry, and I'm only interested how an HRTF will respond to objects' absorption / reflection properties and don't need transmission. Is Steam Audio the wrong library for me?

from steam-audio.

13Flo avatar 13Flo commented on August 12, 2024

@tslug if you have a lot of moving parts forget about it. I'm not sure how SteamAudio deals with additive scenes either but I doubt it's supported at the moment.

from steam-audio.

mojoyup1528 avatar mojoyup1528 commented on August 12, 2024

Currently, geometry needs to be pre-exported during design time and cannot change during the game play. Add support for moving geometry during gameplay in the Unity Plugin for Steam Audio.

There are some limitations when accessing game geometry at runtime in Unity. To avoid them, we require that scene be pre-exported during design time.

Is this focused on dynamic objects? I am wondering because I am trying to set up dynamic objects (walls) for my scene for runtime and it is not updating steamaudio even when I am using embree as requested. Can I discuss my issue in this topic or should I create a new one? THanks guys. AMAZING plugin so far!

from steam-audio.

achandak avatar achandak commented on August 12, 2024

Support for dynamic geometry is now part of Steam Audio 2.0-beta.17. We are closing this issue, but if you encounter issues with dynamic geometry support, feel free to open a new issue.

from steam-audio.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.