Comments (6)
@poduncan - thanks for feedback. I am going to keep this issue open until we have support for directional sources. Also, added an issue to support transmission for indirect sound.
from steam-audio.
@poduncan - The kind of scenario you are mentioning should be possible with Steam Audio. Currently, directional sources are not supported in Steam Audio but the way you are modeling it seems interesting.
Will the following reproduce the issue you are facing -
Place sound source inside a box and listen to it outside of the box, ideally all the sound should be blocked but you are hearing sound outside the box? Can you confirm if your mesh is water tight?
Thanks.
from steam-audio.
Hi @achandak,
I tried your suggestion and now I'm having a different issue. All sound got blocked as expected. I then added a larger box (to represent a room) around both the source and the listener to see how sound would propagate through the smaller box. I would expect that if I gave the right-side of the smaller box a "transparent" material like { 0, 0, 0, 0.5, 1, 1, 1 }, then the indirect sound should come out the right side, bounce off the right wall of the room and into the listener. This didn't happen though. I was only able to get direct sound to travel through the smaller box.
Am I missing something?
Thanks
from steam-audio.
@poduncan - The transmission support is currently only for direct sound. I realize that this is not clear in the documentation either, we will update the docs for this.
Can you not just remove the right-side of the smaller box?
from steam-audio.
I can't remove the right-side of the box in the general case, because I want to be able to control the percentage of sound passing through that side. This library doesn't appear to meet my needs right now, but I'll keep an eye on it. Thank you for your help!
from steam-audio.
We added a feature for source directivity in Steam Audio 2.0-beta.14. See release notes for more information.
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