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Janooba avatar Janooba commented on August 12, 2024

Any update on this? It's been over a year since I last checked in and almost three since this topic was initially posted. I'd love to use Steam Audio for my projects but I literally can't with the way it's currently set up.

My current setup has a bootstrapper scene that loads the world and player. Something about this very simple setup seems to cause "Scene not found. Make sure to pre-export the scene."

from steam-audio.

achandak avatar achandak commented on August 12, 2024

@Janooba - We have implemented this feature for the next release already. Should be out in Beta.19

We have updated the feature based on our understanding of how additive scenes are used in Unity. Either of the following would help us test your use scenario before next release:

  • Description of how you are using additive scenes in your project. How are they added and removed? Is it mostly for the purposes of breaking down components or they are streamed in and out at runtime? Any other details will be helpful.

or

  • Share a standalone project which mimics you requirement as close as possible. We can try to make sure the next update work on setup similar to yours.

Thanks.

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Janooba avatar Janooba commented on August 12, 2024

Beautiful! Can't wait.

I've created a small project that mimics my setup as closely as I could. It's too large to upload here directly.

Here's a google drive link. Let me know if you have any issues downloading or setting up the project.

I used Unity 2019.2.21

https://drive.google.com/file/d/182qwe4gOpxUJCzfPW4lV7Eag7VTWcZm0/view?usp=sharing

As a basic explanation: The Bootstrapper scene just sets up gamelogic and singletons before loading into the menu. (or when running in Editor, skipping the menu and just setting the scene up properly) It allows me to handle things like splash screens and initial profile loading without having to include any of it with the Menu. I also have the player separated into it's own scene so that I can stream levels in and out without disrupting the player.

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lakulish avatar lakulish commented on August 12, 2024

This issue should be fixed in the latest release, available here: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.0.0.

from steam-audio.

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