Comments (6)
@Luux - Steam Audio on Android only supports HRTF based audio rendering and direct sound occlusion features. Other parts are compute intensive and currently not supported on Android.
We will try to reproduce the issue with Editor after building APK.
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Shouldn't recent Android Devices be beefy enough to compute the baked reverb? I mean, even my 10 year-old notebook was able to handle our realtime test scenes (but I don't want to bake anything on that, that takes years... ;))
We wanted to do a small project with mobile gyroscope controls, focusing the 3D audio, that's why I'm asking.
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@Luux - You should be able to do at least HRTF-based spatial audio + occlusion.
Enabling physics-based propagation and reverb stuff on Android is something we plan to work on but do not have any definitive timeline for that, sorry about that.
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@achandak is the material reverb working for Unity in OSX? Because it doesn't work and I literally don't know why.
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@Luux - We looked into the issue you reported on Android.
Once you build an APK, platform is switched to Android for the Editor. Since, reverb is not supported on Android, you don't hear reverb in Editor now.
If you switch the platform again to PC, you should start hearing reverb again.
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So it's been 2 years now, is this possible? I'm using the UE4 plugin and there's no way to assign Steam Audio as the reverb plugin.
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Related Issues (20)
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