Comments (4)
@vacuum-packed - Can you provide an example? Also, can you confirm if you have write permission for the project folder when you launch Unity?
from steam-audio.
When the Unity project path has a parent folder with a special character like C:\รค\ProjectFolder
and you try to Pre-Export Scene
from the Phonon window the Unity editor crashes
from steam-audio.
Thanks for reporting, confirming that I can reproduce the issue on our end.
from steam-audio.
@vacuum-packed - we have resolved this issue in the latest release for Steam Audio. Here are the release notes - http://steamcommunity.com/games/596420/announcements/detail/1299696599437459444
from steam-audio.
Related Issues (20)
- iplSimulatorRunReflections will crash, if any IPLReflectionEffect channel count differ from Simulator channel count
- [Unity/Fmod] Oneshots played side by side from the same source do not have proper reflection applied using Convolution
- [FMOD] No sound in FMOD Studio or game when enabling occulusion with "simulation-defined" option HOT 4
- How to calculate acoustic material properties? HOT 3
- `iplBinauralEffectApply` always outputs silence on armv8 HOT 6
- [C API] phonon.h uses types from stdint.h but this header is not included HOT 3
- [C api / Rust bindings] Crash upon calling iplSimulatorRunReflections in minimal setup (status access violation) HOT 2
- Attenuation Incorrect for Multiple Audio Sources HOT 7
- iplSimulatorAddProbeBatch throws exception, if simulator is created without enabling pathing or indirect effects
- FFT implementations other than IPP on macOS x86_64 HOT 2
- [UE 5.1] The following modules are missing or built with a different engine version HOT 5
- Curve driven reflection attenuation incorrect for logarithmic fall off HOT 1
- SteamAudioSource debug problem
- Minimum distance in inverse distance attenuation and reflection produces NaN or weird output buffers HOT 1
- Crashing iplSimulatorRunReflections with baking HOT 16
- Can SteamAudio plugin be used on visionOS? HOT 2
- Popping when using default HRTF HOT 4
- Segfault in phonon_test HOT 3
- Script need to handle dependency folder name "lib64" / or rename to "lib"
- adding djfft as another fft implementation
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from steam-audio.