Giter Club home page Giter Club logo

Comments (9)

WildCat-ZA avatar WildCat-ZA commented on August 12, 2024

Specifically, sound propagation effects (reverb/reflections) seem to be improperly attenuated. I suspect that the reverb/reflection system is using an audio stream from Unity that has been pre-attenuated based on the distance between the Listener and the Source. If you set Direct Mix Fraction to 0 (so that you only hear the reverbs/reflections), then the problem becomes more obvious. The reflections become substantially quieter when you move away from the Audio Source.

from steam-audio.

AndersMalmgren avatar AndersMalmgren commented on August 12, 2024

Guys, we really want to use steam audio but the aggressive cutoff both from distance and oclussion makes this plugin sadly pretty unusable, how close are you to release a version addressing this?

from steam-audio.

achandak avatar achandak commented on August 12, 2024

@AndersMalmgren - WIP. Unfortunately, do not have a ETA for you on this. We are still investigating the issue.

from steam-audio.

matteumayo avatar matteumayo commented on August 12, 2024

Any updates?

from steam-audio.

Luux avatar Luux commented on August 12, 2024

This is still a problem. When trying to use a custom curve, it seems to ignore the attenuation completely. Even if i set maximum distance to 2, I can still hear the sound all over the map with disabled physics based attenuation.

from steam-audio.

Schroedingers-Cat avatar Schroedingers-Cat commented on August 12, 2024

This issue is now 1.5 years old. Any update?
Did you come up with any workarounds? I'm thinking about programatically controlling the indirect reflections level, but didn't come up with an artist friendly concept. It would be best to have this as a curve in the AudioSource's 3D settings next to all the other parameters. Any ideas how to achieve that?

from steam-audio.

Samdosoft avatar Samdosoft commented on August 12, 2024

Is this still WIP? Are there any news regarding custom attenuation curves for indirect sounds? Thanks!

from steam-audio.

mojoyup1528 avatar mojoyup1528 commented on August 12, 2024

I would like to know this as well. My issue is a complete drop in acoustics when a source and receiver are not visibly seen by each other, so zero zero zero diffraction etc. I NEEED this for a program I have been working on for months. Otherwise, trashcan it goes :/ Raycasting and distance attenuation should be not so tough to impliment. The problem with raycasting at the moment is that the plugin does not repeat ray reflections, I believe. I am sure it only casts a single ray and then thats about it......Not really tru raycasting quite yet, which is essential to solving these diffraction issues.

from steam-audio.

lakulish avatar lakulish commented on August 12, 2024

The latest release, Steam Audio 2.0-beta.18, includes this feature.

Refer to the documentation for more details. Feel free to try it out and let us know what you think.

from steam-audio.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.