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that-is-not-great avatar that-is-not-great commented on August 18, 2024

@kisak-valve and will you fix the fake servers / fake count problem finally? a simple filter like "max X ports per ip" would already cut down the flood of fake servers. i am sure you have better solutions...

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0Ky avatar 0Ky commented on August 18, 2024

@Splatt581 It works fine for me, so I'm unable to reproduce the issue you've mentioned. Does it occur occasionally? It might be that no players were hosting using the new "Steam Networking" feature in CS 1.6 at the time. I suggest you also verify using the following web API for discrepancies: https://api.steampowered.com/IGameServersService/GetServerList/v1/?key=YOUR_API_KEY&filter=appid\10, servers with FakeIPs should be listed at the beginning.

@that-is-not-great No need to hijack this issue thread for your unrelated problem, which is already being tracked at #2064.

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Splatt581 avatar Splatt581 commented on August 18, 2024

@Splatt581 It works fine for me, so I'm unable to reproduce the issue you've mentioned. Does it occur occasionally? It might be that no players were hosting using the new "Steam Networking" feature in CS 1.6 at the time. I suggest you also verify using the following web API for discrepancies: https://api.steampowered.com/IGameServersService/GetServerList/v1/?key=YOUR_API_KEY&filter=appid\10, servers with FakeIPs should be listed at the beginning.

Yeah, I had previously used this webapi endpoint for a test and the steam networking servers were there. I am inclined to believe that my serverbrowser stopped receiving steam networking servers when many farmers fake servers appeared on the master server (more than 20k in total).

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