Comments (6)
@kisak-valve and will you fix the fake servers / fake count problem finally? a simple filter like "max X ports per ip" would already cut down the flood of fake servers. i am sure you have better solutions...
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@Splatt581 It works fine for me, so I'm unable to reproduce the issue you've mentioned. Does it occur occasionally? It might be that no players were hosting using the new "Steam Networking" feature in CS 1.6 at the time. I suggest you also verify using the following web API for discrepancies: https://api.steampowered.com/IGameServersService/GetServerList/v1/?key=YOUR_API_KEY&filter=appid\10
, servers with FakeIPs should be listed at the beginning.
@that-is-not-great No need to hijack this issue thread for your unrelated problem, which is already being tracked at #2064.
from halflife.
@Splatt581 It works fine for me, so I'm unable to reproduce the issue you've mentioned. Does it occur occasionally? It might be that no players were hosting using the new "Steam Networking" feature in CS 1.6 at the time. I suggest you also verify using the following web API for discrepancies:
https://api.steampowered.com/IGameServersService/GetServerList/v1/?key=YOUR_API_KEY&filter=appid\10
, servers with FakeIPs should be listed at the beginning.
Yeah, I had previously used this webapi endpoint for a test and the steam networking servers were there. I am inclined to believe that my serverbrowser stopped receiving steam networking servers when many farmers fake servers appeared on the master server (more than 20k in total).
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Related Issues (20)
- [CS 1.6] Loading singleplayer map with Steam networking ON takes at least 3 seconds
- Typing a space in the console after a partially complete command autofills the first result
- [HL25] Fatal Error: freed a pointer without ZONEID after creating a listen server
- The Specialists still broken (Anniversary update)
- Server that transmits a file with illegal name disconnects the player from that server HOT 1
- [HL] coloureable slider bug
- Loading into server results in no hud, unassigned team and unability to join any team
- Unable to launch the game in 4:3 stretched on AMD Ryzen 5500U iGPU HOT 2
- [HL25] Weapon hit sounds on players don't work in multiplayer
- Client crash when opening a scoreboard without received an InitHUD message
- [HL25] Listen Server Steam Network Issue [SteamNetworkingSockets] Error Code 5005
- [HL25] Can't connect to the game server within the loopback network interface
- [Counter-Strike: Condition Zero] Assertion (then crash) when bots are kicked and added in a certain way HOT 1
- [HL25] Allow enabling or disabling the default HL1 player models location
- [CS 1.6/CSCZ/CSCZ DS - BUGS] Bug of some challenge not work in the actual game and use Chinese keyboard cause game crash
- trigger_push scales inversely with frametime in CS new update HOT 1
- Add All other Model and Map Sources to SDK along with .bmp textures referenced in .max Files.
- [HL25] Make font size adjustable ingame HOT 2
- [TFC] Crosshair Size menu not Appearing / Not Adjustable HOT 1
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