Comments (5)
And here is another example (c2a2h).
from halflife.
Please include information requested at https://github.com/ValveSoftware/steam-for-linux#reporting-issues
How exactly did you manage this?
from halflife.
Processor Information:
Vendor: GenuineIntel
Speed: 2670 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-23-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000
Video Card:
Driver: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2
Driver Version: 3.3.0 NVIDIA 304.51
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x622
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.08" x 11.30" (23.03" diag)
51.0cm x 28.7cm (58.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 512 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC1200
Memory:
RAM: 2002 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 151189 Mb
Largest Free Hard Disk Block: 109288 Mb
Installed software:
Recent Failure Reports:
Climbing is easy. You just have to get to a suitable mountain or some other inclined plane (some building walls let you climb up, too) and jump on it, then continue pressing “W” (forward key). It takes about 10 or 15 seconds to climb up there.
from halflife.
Any changes to this would break most speed‐runs though, wouldn’t it? where’s the fun in that!
from halflife.
I was actually thinking that these little issues could be solved by placing a few invisible brushes on the maps. But in another hand this is not that important. In fact, even if you’re stuck and can’t get out of the “unplayable” area, you can still load the last save and continue playing (without climbing up there again). So it’s more a matter of taste.
from halflife.
Related Issues (20)
- [HL] [GS] AllocBlock limit HOT 1
- [HL25] HL1 segfaults when run from bcachefs filesystem
- [HL25] Crash with too long string in autocomplete prompts in the client console HOT 1
- [HL] "lightgamma" Command Triggers "Hunk_Alloc" Fatal Error HOT 1
- SvcSound and TempEntity coordinates are hardcoded to be within +-4096 units
- HUD Scaling on Counter-Strike HOT 3
- Multiple reports of poor connectivity to TFC servers. HOT 1
- [Windows] [CS1.6] Host_Error: UserMsg: Not Present on Client 66 HOT 4
- Digital Paintball Redux does not start in OpenGL mode with the new version of Half-Life
- Model Loading Error in Counter-Strike 1.6 After Latest Update HOT 6
- PM_CheckParamters misspelling
- Separate Advanced Tab from Multiplayer tab on options HOT 2
- [CS 1.6][BUG] Flashbang brightness
- [CS 1.6] Loading singleplayer map with Steam networking ON takes at least 3 seconds
- Typing a space in the console after a partially complete command autofills the first result
- [HL25] Fatal Error: freed a pointer without ZONEID after creating a listen server
- The Specialists still broken (Anniversary update)
- Server that transmits a file with illegal name disconnects the player from that server HOT 1
- [HL] coloureable slider bug
- Loading into server results in no hud, unassigned team and unability to join any team
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from halflife.