Comments (2)
Sorry for the slow reply. Everything in this project uses the same license, so do what you want with it.
But really, do you want to build on top of any of that stuff in here? It's not really high quality code. I mean it works just fine, don't get me wrong, and what's in here is battle-tested, sure. But it's not organized in a useful way and it has an odd collection of functions that are just what this particular project needs. I had to do really vicious things to the code to get it out of the Steam codebase and into a form it would even compile.
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Thanks for the answer, @fletcherdvalve!
We have some legacy code that uses SourceSDK's UTL and doesn't related to Source in any way. So for cleanliness of licenses, I decided to take code from this repository.
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Related Issues (20)
- Update go wrapper HOT 2
- How to build the library for steam runtime (scout?) HOT 1
- str_size macro
- incorrectly detecting if bcrypt is available HOT 3
- Building fails on Archlinux with error HOT 3
- thread sanitizer detects issues HOT 4
- valgrind: Conditional jump or move depends on uninitialised value HOT 6
- lets move to zpp::bits!? HOT 2
- Steps to build for iOS and Android
- VCPKG / Building x86-windows-static
- Where/Who to contact for console access HOT 1
- cs2 and csgo ping HOT 1
- Early Retry Mechanism for SteamNetworkingSockets Authentication HOT 9
- Build fails to succeed for Windows / Visual Studio HOT 1
- Request to add compression
- minbase_decls.h always defines DLL_EXPORT on Windows (issues with static pthread)
- Build fails with clang 16 from non utf-8 garbage character
- Q: Performance warning
- Segmentation fault on CreateListenSocketIP using WSL2 Ubuntu
- Fail to build in windows 10 x64 due to openssl HOT 2
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