Michele Valente's Projects
An Open Source Implementation of the Actor Model in C++
ArrayFire: a general purpose GPU library.
Asio C++ Library
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Modern C++14 library for the development of real-time graphical applications
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
Cap'n Proto serialization/RPC system - core tools and C++ library
A C++11 library for serialization
Embedded Scripting Language Designed for C++
Open Source PHP Framework (originally from EllisLab)
This repo contains the .NET Core runtime, called CoreCLR, and the base library, called System.Private.Corelib (or mscorlib). It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes. We welcome contributions.
Tools and libraries to glue C/C++ APIs to high-level languages
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Godot Engine – Multi-platform 2D and 3D game engine
C++ bindings for the Godot script API
Demonstration and Template Projects
Godot Engine official documentation
Headers for the Godot API supplied by the GDNative module.
Mono integration with the Godot Engine
Gogs is a painless self-hosted Git service.
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Kanban project management software
Cross-platform asynchronous I/O
The Meson Build System
Build system wrapper that provides Meson integration in CMake IDE's.
Minimalistic GUI library for OpenGL
Vim-fork focused on extensibility and agility.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
A single-header ANSI C gui library
scene-oriented, flexible 3D engine written in C++ - official 1.x upstream/ 2.1+ mirror