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yun-long avatar yun-long commented on September 22, 2024 2

I didn't tune the reward. I am not surprised that the result is not good.

Some general suggestions are

  • tune the reward, check the learning curve not only for the total reward but also for each individual reward. Each individual reward component is logged. you can visualize the learning curve by cd ./saved and tensorboard --logdir=./
  • use different policy representations. Currently, the policy is represented via a multilayer perception, this is not a good representation for dynamic environments. Consider using a memory-based network, such as RNN/LSTM/GRU/TCN.

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tongtybj avatar tongtybj commented on September 22, 2024 1

the relative dist is a measurement of the euclidean distance between the drone center and the obstacle.

OK. Then, you have to check https://github.com/uzh-rpg/flightmare/blob/092ff357139b2e98fc92bcdee50f38f85b55246d/flightlib/src/envs/vision_env/vision_env.cpp#L296-L300 grammerly. I mean the usage of ? : should be condition ? case1 : case2

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yun-long avatar yun-long commented on September 22, 2024 1

thanks a lot @tongtybj

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yun-long avatar yun-long commented on September 22, 2024

hi,

the relative dist is a measurement of the euclidean distance between the drone center and the obstacle.

If the actual relative dist is larger than the section range, relative dist will be clipped as the maximum detection range. otherwise, it is the same as the actual dist.

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yun-long avatar yun-long commented on September 22, 2024

ohhhhhhhhhhh,
you are absolutely right. sorry.

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tongtybj avatar tongtybj commented on September 22, 2024

@yun-long

You are welcome.

Actually, I also trained with the true std::exp(-1.0 * relative_dist) model, but got worse result. So I wondered that you wrote in this way intentioanlly.

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tongtybj avatar tongtybj commented on September 22, 2024

Thanks a lot for your important advice!

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