Comments (6)
Hm. There was a caching issue and now I'm having a hard time reproducing it ... :/
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The issue might actually be related to scaleX
, instead of transform
. I'll try to figure out whether I can attach a file somehow...
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The issue is webkit only. Opera and firefox do not seem to have a problem with it. Chrome and Chromium do.
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This is the related (simplified) code fragment, Peter is talking about:
new Bitmap(url).attr({
width: '100%',
height: '100%'
}).addTo(stage);
The problem with this is, that the bitmap is not completely downloaded in the time when the renderer tries to place the image. Therefore also the bounding-box of that image can't be computed properly.
The solution would be to pass an onload-callback as second parameter and add the image to the stage as soon as it is loaded. This would be of course asynchronous and the movie-author needs to take care of the proper movie playback.
new Bitmap(url, function(err) {
this.attr({
width: '100%',
height: '100%'
}).addTo(stage);
});
This triggers another question. Where is our Preload-API? :)
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@qfox Thanks for reporting. I guess this wasn't a bug and we found a solution to the problem. Still sth open?
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Nope, cheers
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