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unrealtom's Projects

chisel icon chisel

Chisel is a collection of LLDB commands to assist debugging iOS apps.

critter icon critter

Public direct3d11 tool prototying framework.

directx-sdk-samples icon directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

iblbaker icon iblbaker

Light probe generation and BRDF authoring for physically based shading.

klayge-tom icon klayge-tom

KlayGE is a cross-platform open source game engine with plugin-based architecture.

litjson icon litjson

JSON library for the .Net framework

mini3d icon mini3d

3D Software Render Engine in 700 Lines !!

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

perfbook icon perfbook

Is Parallel Programming Hard, And If So, What Can You Do About It?

salviarenderer icon salviarenderer

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

sanitizers icon sanitizers

AddressSanitizer, ThreadSanitizer, MemorySanitizer

unlua icon unlua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4.

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